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§ 16.96.3 - Specific Script Commands to WinImages FX operators

In the command summaries that follow, when a parameter is in CAPITAL_LETTERS, this means that the parameter is a flag that is either zero or one, or possibly a range such as zero to four. If the latter is the case, the range is specified in square brackets.

If the parameter is in double quotes, then the parameter is a string.

All other parameters are numeric. If F/x needs a floating point number, then that's how the number will be treated. If F/x needs an integer, any fractional part of the number will be discarded. So 1.5 is the same as 1 for an integer number, and 1 is the same as 1.0 for a floating point number.

 a=ADD(MODE[0-3])

 See the Operator Documentation 
 a=ADDTEXTURE(intensity,TILE)

 See the Operator Documentation 
 a=ANNULAR(red,green,blue,saturation,ADDITIVE)

 See the Operator Documentation 
 a=ANTIQUE(ANTIQUE/UNANTIQUE)

 See the Operator Documentation 
 a=ASTERIZE(red,green,blue,center saturation,width,rotation,arms,CENTER_GLOW,ADDITIVE,TAPER)

 See the Operator Documentation 
 a=AURA(width,connect,radiate,seed,spokes,spoke variance,rings,ring variance,innerfade,r,g,b,outerfade,ro,go,bo)

 See the Operator Documentation 
 a=BALANCE(red,green,blue,FORCE_DYNAMIC)

 See the Operator Documentation 
 a=BANG(SCROLL[0-4], peaking, T-variance, min, max, detail, resolution, transparency, seed, depth, turb, CLASS[0-2], lo-thresh, hi-thresh, MAX_DYN, INVERT, overfill, PALETTE_LOCK)

 See the Operator Documentation 
 a=BEND(amount,base,WRAP,ALPHA)

 See the Operator Documentation 
 a=BLUEPRINT(P)

 See the Operator Documentation 
 a=BLUR(percentage)

 See the Operator Documentation 
 a=BRIGHT(percentage)

 See the Operator Documentation 
 a=BUILDPAL(CLEAR,ACCUMULATE,GENERATE,RENDER_TRANSPARENT_COLOR)

 See the Operator Documentation 
 a=CANVAS(radius/10,amount,TILE,transparency,emboss,BWEMBOSS)

 See the Operator Documentation 
 a=CARIC(percentage)

 See the Operator Documentation 
 a=CELL(red,green,blue,DISCRETE EDGE,TRANSPARENCY,width,height,fade in)

 See the Operator Documentation 
 a=CHANMAP(MODE[0-5],smooth)

 See the Operator Documentation 
 CIRCE

 See the Operator Documentation 
 a=CLIP(ASSIGN_AS_SOURCE,DISPLAY CLIP,REPLACE_IMAGE)

 See the Operator Documentation 
 a=CLIPALPHA(ASSIGN_AS_SOURCE,DISPLAY_CLIP,REPLACE_IMAGE)

 See the Operator Documentation 
 a=COLORFILL(red,green,blue)

 See the Operator Documentation 
 a=COLORIZE(hue,saturation,luma,APPLY SATURATION)

 See the Operator Documentation 
 a=COMBINE(MODE)

 See the Operator Documentation 
 a=CONCENTRIC(cycle,xbias,ybias,SMOOTH)

 See the Operator Documentation 
 a=CONTOUR(red, green, blue, b_red, b_green, b_blue, PLACE_BACKCOLOR, interval, EDGE_DETECTION)

 See the Operator Documentation 
 a=CONTRAST(percentage)

 See the Operator Documentation 
 a=CONVOLVE(tl,tc,tr,l,c,r,bl,bc,br,threshold,USE THRESHOLD,bias,TWO PASS)

 See the Operator Documentation 
 a=CRATER(impact,variance,seed,level,burrowing)

 See the Operator Documentation 
 a=DERIVATIVE(multiply level,SIGNED,ADDITIVE)

 See the Operator Documentation 
 a=DITHER(x,y,amount,seed,MONOCHROME)

 See the Operator Documentation 
 a=DOF(aperture)

 See the Operator Documentation 
 a=DOME(percentage)

 See the Operator Documentation 
 a=ENCRYPT("password") *[password must be 8 or more characters]

 See the Operator Documentation 
 a=ENTRAIN(precipitation,sea level,erosion,sediment)

 See the Operator Documentation 
 a=EXPBLUR(length,amount)

 See the Operator Documentation 
 a=EXFOLIATE(stress,amount)

 See the Operator Documentation 
 a=EXTEND(EDGETYPE,REPLACE,EDGEDIR[0-3],distance,red,green,blue)

 See the Operator Documentation 
 FALSEC

 See the Operator Documentation 
 a=FILMGRAIN(width,height,intensity,seed,POLYCHROMATIC)

 See the Operator Documentation 
 a=FIRE(length, direction, propogation, seed, lat structure, lat turbidity, lng structure, lng turbidity, wobbles, wobble amt, distortion, ADDITIVE, br, bg, bb, mr, mg, mb, er, eg, eb, tr, tg, tb)

 See the Operator Documentation 
 a=FLATMAP(cliff thresh,sea level)

 See the Operator Documentation 
 a=FLICKER(seed,prob(1/X),max,min)

 See the Operator Documentation 
 a=FLIP(H,V)

 See the Operator Documentation 
 FORCED

 See the Operator Documentation 
 a=FRATE(P1,P2,P3[0-2])

 See the Operator Documentation 
 a=GAMMA(P)

 See the Operator Documentation 
 a=GEL(RED,GREEN,BLUE)

 See the Operator Documentation 
 a=ELEVATIONS(sealevel,shading percentage,USE_LOADED_PALETTE)

 See the Operator Documentation 
 a=GLARE(REDUCE,amount)

 See the Operator Documentation 
 a=GOUACHE(radius,intensity)

 See the Operator Documentation 
 a=GRID(xwidth, ywidth, PRIORITY[0-2], lineweight, start, NUMBERPRIORITY, NEWIMAGE, NUMBER_EVERY_INTERSECTION, number r,g,b, grad r,g,b, background r,g,b, border r,g,b)

 See the Operator Documentation 
 a=HARDALPHA(threshold,amount)

 See the Operator Documentation 
 a=HISTO(GATHER)

 See the Operator Documentation 
 a=HUE(P)

 See the Operator Documentation 
 a=HREMOVE(MODE,R/H,G/S,B/V,1/A)

 See the Operator Documentation 
 INVALPHA

 See the Operator Documentation 
 a=JITTER(seed,DIRECTION[0-2],probablility,spoke interval,max spokes,interstitial width,R,G,B,A)

 See the Operator Documentation 
 a=JULIA(p1,p2,zoom,xpan,ypan,palette offset,LAMBDA)

 See the Operator Documentation 
 a=KALEIDO(mirrors,ROTATIONAL,angle)

 See the Operator Documentation 
 a=KEYIN(red,green,blue,rdev,gdev,bdev,KEY ON SOURCE,INVERSE,SOFT)

 See the Operator Documentation 
 a=KEYTOALPHA(INVERT,SOFT,red,green,blue,rdev,gdev,bdev)

 See the Operator Documentation 
 a=LANDCLIFF(CLIFFING,steepness)

 See the Operator Documentation 
 a=LANDHAZE(hazelevel,fog linearity)

 See the Operator Documentation 
 a=LANDROT(x,y,z,lx,ly,lz)

 See the Operator Documentation 
 a=LANDSCALE(x,y,z)

 See the Operator Documentation 
 a=LANDSCAPE(elevation,palette_mix,grid_scale,WIREFRAME)

LANDSCAPE() is the command that actually runs the operator. Before you call LANDSCAPE(), you should call these functions that set up the other LANDSCAPE() variables:

LANDWATER(WAVES,level,skyreflect)
LANDTEXT(separation,tex depth,cam depth,TEXTURING,STEREO,PERSPECTIVE,ambient)
LANDSCALE(x,y,z)
LANDROT(x,y,z,lx,ly,lz)
LANDHAZE(hazelevel,fog linearity)
LANDCLIFF(CLIFFING,steepness)

These functions may be called in any order, except that LANDSCAPE() must be called last.

 See the Operator Documentation 
 a=LANDTEXT(separation,tex depth,cam depth,TEXTURING,STEREO,PERSPECTIVE,ambient)

 See the Operator Documentation 
 a=LANDWATER(WAVES,level,skyreflect)

 See the Operator Documentation 
 a=LIGHTNING(width,direction,branching,seed,zag,red,green,blue,saturation,glow,taper,ADDITIVE)

 See the Operator Documentation 
 a=LINED(red,green,blue,PLACE BACK,rback,gback,bback,height)

 See the Operator Documentation 
 a=LINFILL(angle,cycle,SMOOTH)

 See the Operator Documentation 
 a=MAKEALPHA(MASK WITH SOURCE LUMA,MASK_WITH_EXISTING_ALPHA,MODE,fill value)

 See the Operator Documentation 
 a=MAKEAREA(UPDATE_TIMELINE_WITH_AREA)

 See the Operator Documentation 
 a=MAKEFIELDS(DOMINANCE,REPLACE)

 See the Operator Documentation 
 a=MELT(amount,DIRECTION[0-3],start,end)

 See the Operator Documentation 
 a=MANDELBROT(p1,p2,zoom,xpan,ypan,palette offset)

 See the Operator Documentation 
 a=MAXIMUM(MODE[0-6],AFFECT_ONLY_ALPHA)

 See the Operator Documentation 
 a=MERGE(WARP,REFLECT,TILE)

 See the Operator Documentation 
 a=MINIMUM(MODE[0-6],AFFECT_ONLY_ALPHA)

 See the Operator Documentation 
 a=MIRROR(angle)

 See the Operator Documentation 
 a=MONOCHROME(MODE)

 See the Operator Documentation 
 a=MOTIONBLUR(length,direction,amount)

 See the Operator Documentation 
 MULTIPLY

 See the Operator Documentation 
 a=NEGATIVE(MODE[0-5],CHAN1(r/h/c),CHAN2(g/s/m),CHAN3(b/v/l/y),CHAN4(k))

 See the Operator Documentation 
 a=NET(red,green,blue,width,height,hori move, vert move,line width)

 See the Operator Documentation 
 a=NLOG(exp)

 See the Operator Documentation 
 a=NTSC(FILTER,LIMIT)

 See the Operator Documentation 
 a=OIL(P)

 See the Operator Documentation 
 a=OUTFILL(width,generations,cycles,INSIDE,SMOOTH,REPEAT,CRYSTAL)

 See the Operator Documentation 
 a=PAGECURL(shadow,v-priority,corner[0-3],transparency,exr,exg,exb,hir,hig,hib,ALPHA)

 See the Operator Documentation 
 a=PARTICLES("root:\path\filename.psy")

 See the Operator Documentation 
 a=PERSPECTIVE(xrot,yrot,zrot,xpos,ypos,zpos,hzoom,vzoom)

 See the Operator Documentation 
 a=PIXELIZE(red,green,blue,width,height,edge)

 See the Operator Documentation 
 a=PLACE(MODE)

 See the Operator Documentation 
 Plug-Ins

Since a plug-in may have up to 67 parameters (though this is unlikely), we use a fairly flexible approach to get at individual parameters without getting too complex with function arguments.

With the exception of the radio button sets, the various types of plug-in settings are arranged either left to right or top to bottom. The "which" parameters below specify which unit, left to right or top to bottom. For instance, a=PUCHECK(2,1) checks the second checkmark from the left.

The radio buttons are arranged as the set of 8, the two sets of four, and the two sets of two. Left-to right ordering applies to both the sets of four and the sets of two.

The following functions may be used to set up any portion of a plug-in function:

a=LOADPLUG("path_and_file.wis")
a=PUPALNC(Number_of_Colors_In_Palette[2-1024])
a=PUSTRING(which_string[0-1],"string")
a=PURADIO(which_radio[0-4],selection[0-7])
a=PUCHECK(which_check[0-7],VALUE)
a=PUFLOAT(which_float[0-7],value)
a=PUINTEGER(which_int[0-7],value)
a=PUPROFILE(which_profile[0-11],index[0-200],value[0-255])
a=PURGBA(which_rgba[0-3],r,g,b,a)
a=PUPALRGB(which_palette[0-1],index[0-1023],r,g,b)
a=PUCMD(command_number[0-29]) (immediately executes command button)

Once the plug-in function is set up, call this to run it:

a=PLUGIN()

 See the Operator Documentation 
 POLARREC

 See the Operator Documentation 
 a=PROMOTERGB(RED,GREEN,BLUE,GREY,INVERT)

 See the Operator Documentation 
 PSEUDO

 See the Operator Documentation 
 a=RADIAL(cycle,xbias,ybias,SMOOTH)

 See the Operator Documentation 
 a=RADWAVE(distortion,frequency,halfwaves,radius,phase,shading)

 See the Operator Documentation 
 a=RAYTRACE(ANTIALIAS,recursion levels,"tracepath","tracefile")

 See the Operator Documentation 
 a=REFRACT(rotation)

 See the Operator Documentation 
 a=RELIEF(percentage)

 See the Operator Documentation 
 a=REMAP(offset,nearness)

 See the Operator Documentation 
 a=REMOVE(samples)

 See the Operator Documentation 
 a=RIC(percentage, size)

 See the Operator Documentation 
 a=RIP(TL,TC,TR,L,R,BL,BC,BR,RTL,RTC,RTR,RL,RR,RBL,RBC,RBR,threshold,MODE[0-6],IGNORE WORST)

 See the Operator Documentation 
 a=RIS(v-percent, h-percent)

 See the Operator Documentation 
 a=ROLL(x,y,WARPSCROLL)

 See the Operator Documentation 
 a=ROTATE(degrees,IN-PLACE)

 See the Operator Documentation 
 a=RTILE(red,green,blue,h size,v size,x move,y move,size change,line width)

 See the Operator Documentation 
 a=RULER(ALIGN,offset,start,NUMPRI,NEWIMAGE,nr,ng,nb,na,gr,gg,gb,ga,bar,bag,bab,baa,bor,bog,bob,boa)

 See the Operator Documentation 
 a=SAMPLE(MAKE KEY COLOR,INCLUDE EXTREMES)

 See the Operator Documentation 
 a=SAMPLEA(MODE[0-2])

 See the Operator Documentation 
 a=SAT(percentage)

 See the Operator Documentation 
 a=SCANLINE(ODD,width)

 See the Operator Documentation 
 a=SHARPEN(percentage,width)

 See the Operator Documentation 
 a=SHAVE(severity,DIRECTION[0-2])

 See the Operator Documentation 
 a=SHAVEALPHA(percentage)

 See the Operator Documentation 
 a=SHEAR(amount,base,WRAP,ALPHA)

 See the Operator Documentation 
 a=SHINE(width,height,amount,threshold)

 See the Operator Documentation 
 a=SOFTENA(percentage)

 See the Operator Documentation 
 SOLARIZE

 See the Operator Documentation 
 a=SPERCENT(x%,y%,REPLACE,MODE)

 See the Operator Documentation 
 a=SPIRALBLUR(radius,rotation,amount)

 See the Operator Documentation 
 a=SPIXEL(x,y,REPLACE,MODE)

 See the Operator Documentation 
 a=STABILIZE(Poi X, Poi Y,Disp x,Disp y,EDGES SETTING,red,green,blue,alpha,TILE=0 or STRETCH=1) Note that only when the EDGES SETTING is set to 0 will the colors make a difference, but the scripting engine requires all parameters so these must be set.

 See the Operator Documentation 
 a=STAPP(ABS,HUE,SMOOTHING)

 See the Operator Documentation 
 a=STBARREL(pour,reseed,norep,reverse,zero,random,seed)

 See the Operator Documentation 
 a=STFADE(MODE[0-4])

 See the Operator Documentation 
 a=STFLIP(seed,RESEED,HMETHOD[0-2],VMETHOD[0-2])

 See the Operator Documentation 
 a=STPAL(SMOOTH,WRAP)

 See the Operator Documentation 
 a=STPOS(spacing,roughness,seed,RESEED,GHOSTWRITE)

 See the Operator Documentation 
 a=STROKE()

STROKE() is the command that actually runs the operator. Before you call STROKE(), you should call these functions that set up the other STROKE() variables:

STAPP(ABS,HUE,SMOOTHING)
STBARREL(pour,reseed,norep,reverse,zero,random,seed)
STFADE(MODE[0-4])
STFLIP(seed,RESEED,HMETHOD[0-2],VMETHOD[0-2])
STPAL(SMOOTH,WRAP)
STPOS(spacing,roughness,seed,RESEED,GHOSTWRITE)
STROTATE(rot1,rot2,seed,RESEED,METHOD[0-5])
STSHADOW(ON,level,soft,xo,yo)
STSIZING(size1,size2,seed,RESEED,METHOD[0-4])

 See the Operator Documentation 
 a=STROTATE(rot1,rot2,seed,RESEED,METHOD[0-5])

 See the Operator Documentation 
 a=STSHADOW(ON,level,soft,xo,yo)

 See the Operator Documentation 
 a=STSIZING(size1,size2,seed,RESEED,METHOD[0-4])

 See the Operator Documentation 
 a=SUBTRACT(MODE)

 See the Operator Documentation 
 a=SURFWARP(direction,amount,mid level,shading)

 See the Operator Documentation 
 a=SWAPRGBA(MODE[1-6])

 See the Operator Documentation 
 a=SWIRL(degrees)

 See the Operator Documentation 
 a=TEXTURE(type,SCROLL[0-4],ILLUMINATE,T-variance,detail,resolution,seed,depth,turb,CLASS[0-2],lo thresh,hi thresh,MAX DYNAMIC,INVERT,OVERWRITE)

 See the Operator Documentation 
 a=TILER(n,m,framex,framey,PRIORITY,scaling,ALIGN)

 See the Operator Documentation 
 TOONIZE

 See the Operator Documentation 
 a=TRANSITION(time[0.0-1.0],PRIORITY[0,1,2],SCALE,"path","filename")

 See the Operator Documentation 
 a=TRUNCATE(MODE[0-7],RED,GREEN,BLUE,ALPHA,value)

 See the Operator Documentation 
 a=TURBULENCE(swirls,swirliness,movement,seed)

 See the Operator Documentation 
 a=TURN90(MODE[0-3])

 See the Operator Documentation 
 a=VALUE(percentage)

 See the Operator Documentation 
 a=VARIANCE(multiply,width,ADDITIVE)

 See the Operator Documentation 
 a=VREMOVE(MODE,R/H,G/S,B/V,1/A)

 See the Operator Documentation 
 a=WATERCOLOR(percentage[0-100])

 See the Operator Documentation 
 a=WAVES(xwaves,xfront,xside,ywaves,yfront,yside,shading,xphase,yphase)

 See the Operator Documentation 
 WONK

 See the Operator Documentation 
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