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16.63 - Multiply

Quick Reference to Scripting Command
MULTIPLY
Items in CAPS are 0/1 or ranges with more options than just 0/1.
Ranges other than 0/1 are indicated by brackets, such as [0-2].


Operation Example

The multiply operator is intended to allow you to control the brightness of one image with the brightness of another. When multiplying, 255 is treated as 1.0; so an all-white image multiplying another will result in the same output action image as the input action image.

A source image that is all 128 levels is the same as multiplying by .5, so this will result in 1/2 brightness.

A source image that has a greyscale mask, such as an alpha mask, will result in a similar masking of the action image.


Multiply Operation Dialog

16.63.1 - Multiply Controls

16.63.1.1 - Sources

Allows you to choose the the currently loaded image that will serve as the multiplier.

16.63.1.2 - Load Source

Allows you to load a new source image.

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