§ 12 - Operators Dialog


The Operator Dialog

Operators can be selected five ways:

  1. Using the drop-down menu  Operators    (if enabled in the Preferences dialog)
  2. Using the local submenu   -- |  located at the top right of the Operator dialog
    (Click on the "▾" to select)
  3. Using the main menu  Operators , and via its various submenus such as  Operators/Adjustment ▶
  4. Using one of the Quick Operators dialog buttons
  5. Using a text hotkey chosen with the Set button

Operators "do something" to the portions of the image defined by the area selections you make with the tools in the area toolbox.

Each operator attempts to give you some idea what will happen before you do anything by showing its effect within the preview box in the Operators dialog.

You can move where this preview looks when it's not in  Thumb    mode with the preview eyepoint tool in the Areatools, by performing a upon the preview image itself and dragging, and you can use , , , or to pan around (also shift+, , , or ), (also opt/alt+, , , or ) when the Operators dialog is the active window.

You can reset any operator that has settings to its default condition by pressing Reset.

You can set a hotkey to quickly access any of the operators by clicking Set and entering one character in the next dialog, then clicking OK. Once set, pressing h followed within about one second by that hotkey will cause the operator dialog to select the operation for which you chose the hotkey. You can remove an existing hotkey by clicking Set, leaving the entry widget blank, and clicking OK. You can also immediately cancel a hotkey h prefix by pressing h again. If you don't cancel the hotkey h prefix, but fail to enter another keystroke within one second, the h prefix will automatically cancel itself.

You can open the documentation to the page for the current operator by pressing Help.

The Q button opens (or closes, if already open) the Quick Operators dialog.

If the →Script button is enabled for any one operator, clicking it will create a script line with the current settings of that operator. This allows you to test settings, undoing them as needed, until you are getting the results you want, then with one click, you can capture that exact effect to the Script operator.

If the CS button is enabled, this indicates there is/are (a) line(s) in the script operator, and clicking CS will allow you to clear those lines to start accumulating new lines fresh. The default is that you will be prompted to ask if you're sure; you can turn off that prompt in the Preferences dialog if you prefer to live dangerously.

For the preview itself, you can choose a  Thumb    (thumbnail) representation of the entire image, or look at a sub-region at  1x    or  2x    magnification from the Preview's drop-down menu in the Operators window.

You can do a before/after comparison in the preview by pressing and releasing Before.

You can click and drag the viewing area in the preview around when it is not set to  Thumb   

You can also use the preview eyepoint tool to select a specific viewpoint for the 1x and 2x views within any image view.

As long as there is an image loaded, when the operator dialog is active, you can press n to go to the next operator in the list, and N (shift+n) to go to the previous operator in the list.

§ 12.1 - List of Adjustment Operators

  1. Burn
  2. Ceiling
  3. Colorize
  4. Contrast & Brightness
  5. Curves
  6. Darken
  7. Darkness Gain
  8. Floor
  9. Force Dynamic
  10. Gain
  11. Gamma
  12. Histogram Equalization
  13. Hue
  14. Levels
  15. Local Contrast
  16. Negative
  17. Sample
  18. Saturation
  19. White Balance
  20. Window & Level

§ 12.2 - List of Alpha Operators

  1. Alpha Modify
  2. Key to Colorspace

§ 12.3 - List of Compose Operators

  1. Brushstroke
  2. Color Fill
  3. Crop
  4. Frame
  5. Merge
  6. Perlin Noise
  7. Place
  8. Range Fill
  9. Tunnel

§ 12.4 - List of Filter Operators

  1. Channel Move
  2. Chroma Noise
  3. Color Map
  4. Color Reduction
  5. Convolve
  6. Dodge
  7. Edge Detection
  8. Emboss
  9. Exposure
  10. Gaussian Blur
  11. Horizontal Remove
  12. Maximum
  13. Minimum
  14. Monochrome
  15. Monofix
  16. Notch Filter
  17. Pixelize
  18. Remove Isolated Pixels
  19. Remove Isolated Streaks
  20. RGB Shift
  21. Sharpen
  22. Vignette
  23. Vertical Remove
  24. YRB Conversion

§ 12.5 - List of Geometry Operators

  1. Bend
  2. Caricature
  3. Center
  4. Dome
  5. Flip
  6. Keystone
  7. Mirror
  8. Perspective
  9. Radial Wave
  10. Roll
  11. Rotation
  12. Rotate 90°
  13. Skew
  14. Stretch
  15. Swirl

§ 12.6 - List of Meta Operators

  1. Annotation
  2. Author
  3. Camera
  4. Copyright
  5. DPI
  6. GPS
  7. Measure
  8. Notations
  9. Software
  10. Time

§ 12.7 - List of Render Operators

  1. Fractals
  2. Kaleidoscope
  3. Random
  4. Spherize

§ 12.8 - List of Warp Operators

  1. Bend
  2. Caricature
  3. Dome
  4. Kaleidoscope
  5. Keystone
  6. Mirror
  7. Perspective
  8. Radial Wave
  9. Roll
  10. Rotation
  11. Skew
  12. Stretch
  13. Swirl

§ 12.9 - List of All Operators

  1. Alpha Modify
  2. Annotation
  3. Author
  4. Bend - WARP
  5. Brushstroke
  6. Burn
  7. Camera
  8. Caricature - WARP
  9. Ceiling
  10. Center
  11. Channel Move
  12. Chroma Noise
  13. Color Fill - compose
  14. Colorize
  15. Color Map
  16. Color Reduction
  17. Contrast & Brightness
  18. Convolve
  19. Copyright
  20. Crop
  21. Curves
  22. Darken
  23. Darkness Gain
  24. Dodge
  25. Dome - WARP
  26. DPI
  27. Edge Detection
  28. Emboss
  29. Exposure
  30. Flip
  31. Floor
  32. Force Dynamic
  33. Fractals
  34. Frame
  35. Gain
  36. Gamma
  37. Gaussian Blur
  38. GPS
  39. Histogram Equalization
  40. Horizontal Remove
  41. Hue
  42. Kaleidoscope - WARP
  43. Key to Colorspace
  44. Keystone - WARP
  45. Levels
  46. Local Contrast
  47. Maximum
  48. Measure
  49. Merge - compose
  50. Minimum
  51. Mirror - WARP
  52. Monochrome
  53. Monofix
  54. Negative
  55. Notations
  56. Notch Filter
  57. Perlin Noise
  58. Perspective - WARP
  59. Pixelize
  60. Place
  61. Radial Wave - WARP
  62. Random
  63. Range Fill - compose
  64. Remove Isolated Pixels
  65. Remove Isolated Streaks
  66. RGB Shift
  67. Roll - WARP
  68. Rotation - WARP
  69. Rotate 90°
  70. Sample
  71. Saturation
  72. Script
  73. Sharpen
  74. Skew - WARP
  75. Software
  76. Spherize
  77. Stretch - WARP
  78. Swirl - WARP
  79. Time
  80. Tunnel
  81. Vertical Remove
  82. Vignette
  83. White Balance
  84. Window & Level
  85. YRB Conversion
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