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§ 16.90.6 - Ray Tracing Tutorial
§ 220.127.116.11 - An introduction to Ray Tracing
The following pages are meant to act as a tutorial for F/x's Ray Trace operator. These pages build information gradually, in a step-by-step manner, and should therefore be read in order.
For best results, you can follow right along with the tutorial by copying and pasting the example scripts into your text editor and rendering the scene. This way you can work hands-on and even make your own subtle changes.
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WinImages F/x, Morph and all associated documentation
Copyright © 1992-2007 Black Belt Systems ALL RIGHTS RESERVED Under the Pan-American Conventions
WinImages F/x Manual Version 7, Revision 6, Level A
This manual was generated with wtfm
wtfm uses aa_macro and SqLite
aa_macro uses python 2.7