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§ 16.90.6.10 - Ray Trace example: Pyramid
Not much has been done with triangles up to this point. Triangles can come together to form something as simple as this pyramid to anything you can imagine. Most professional computer animation is constructed of triangles.
The image on the left is a brick texture we can use for an imagemap of the triangles. But image mapping on a triangle assumes a right triangle when it scales the image. This can be corrected for our pyramid, which uses equilateral triangles, by shearing the image 45°, as has been done with the image on the right. Now the imagemapping will un-shear the mapped image back to its original upright position.
See also: Mathematical Expressions
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WinImages F/x, Morph and all associated documentation
Copyright © 1992-2007 Black Belt Systems ALL RIGHTS RESERVED Under the Pan-American Conventions
WinImages F/x Manual Version 7, Revision 6, Level A
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