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§ - Image Maps

Let's add some life to this ray trace. The easiest way to do this is to map an image onto the sphere. The image below will make the sphere look like a pool ball.

for best results, sphere wraps should be pi (3.1415926...) times as wide as they are high.
Bring in the surface texture library:  <libpath "c:\w3\"  <lib "textures.w3d" Create pool ball:  <normalize  <position 0 0 0  <radius 3  <apply "glossy"  <color 1 0 0  <imagemap "c:\imagemaps\raytrace_imagemap_1.jpg" Wrap sphere with the image  <object sphere "My Sphere" Optimize trace:  <object bound Light:  <normalize  <position 50 50 -75  <color 1 1 1  <object light "light_1" Camera:  <viewlocation 0 0 14  <viewtarget 0 0 0

This is the end product of the script

But that's just the beginning... Go on.

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WinImages F/x, Morph and all associated documentation
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WinImages F/x Manual Version 7, Revision 6, Level A

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