This is a child page. You can use Parent in the quick nav bar at the top or the bottom of the page to navigate directly back to the parent of this page. Some child pages are more than one level deep, and in that case will require more than one Parent click to reach the outermost document level. - vtx2 (SceneScript element)

 <vtx2 X Y Z

X, Y and Z may be expressions.

Sets the X, Y and Z positions for the first vertex of a triangle. Triangles are defined in a counter-clockwise order. Without rotation,  <vtx2 can be thought of as the upper left corner. Vertexes are also used to define rectangles. Treat the rectangle definition as a triangle, without the upper right corner having to be specified.

See also  <vtx0 and  <vtx1.

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WinImages F/x, Morph and all associated documentation
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