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§ 16.90.5.63 - vtx2 (SceneScript element)


 <vtx2 X Y Z

X, Y and Z may be expressions.

Sets the X, Y and Z positions for the first vertex of a triangle. Triangles are defined in a counter-clockwise order. Without rotation,  <vtx2 can be thought of as the upper left corner. Vertexes are also used to define rectangles. Treat the rectangle definition as a triangle, without the upper right corner having to be specified.

See also  <vtx0 and  <vtx1.

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