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§ 16.90.6.8 - Texturemaps
Let's add some character to the cueball. We'll add a texturemap marble effect to simulate chalk marks on the ball.
This is the end product of the script.
On to the advanced concepts.
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WinImages F/x, Morph and all associated documentation
Copyright © 1992-2007 Black Belt Systems ALL RIGHTS RESERVED Under the Pan-American Conventions
WinImages F/x Manual Version 7, Revision 6, Level A
This manual was generated with wtfm
wtfm uses aa_macro and SqLite
aa_macro uses python 2.7
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