15 - New Image Dialog
The New Image Dialog
Creates a new, blank image.
You can create an image as a flat, atomic image, or you can create a master image, ready to have layers attached to it. You can also create an image as a brush, either square or round.
Tip: When generating a round brush, the image will always be an odd number of pixels; for instance, if you specify a 16x16 pixel round brush, a 17x17 round brush will be generated. If you specify a 15x15 pixel round brush, that will end up 15x15. This bit of size-mangling ensures that generated brushes are always as round as possible.
You can, of course, create any brush you like by creating a new image and then doing... something... with its pixels, then just assign it as the Brush.
Warning: Large brushes will result in very long execution times for the brushstroke operator.
The new image dialog blocks; that is, you have to close it before you can do anything with the rest of the application.
When you create a new image, consider the role you're going to use it in.
For instance, if it is destined to be a layer in add mode, then you would probably want the image to be black, because adding black results in no change. So, for instance, you could place a bright spot in the image and only that would show up as added to the layered image.
You can change the color later easily using the color fill operator, so this isn't critical by any means, but it can save a little time and effort.
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