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This is a shortcut language element that is exactly equivalent to:
A commonly encountered scenario is to build an object centered around zero, and then scale, rotate and translate it away. In order to build the next object around zero, a convenient method is to use <normalize> .
You might also want to look at the stacking commands for another way to control these and other elements of the environment: <stack> and <unstack> .
For instance, we provide a library file that contains a fair number of triangles that define a cut gem as a unit. These are defined around zero, so that once placed in the scene file, they may be placed anywhere using <rotate> , <scale> and <translate> . Once this is done, <normalize> resets the language for the next such definition. Here's how that looks:
Now, you don't have to use <normalize> , as setting all three of the above mentioned language elements to new, reasonable values prior to a objects being defined will have the desired result, but many times you won't be rotating, or scaling, etc., and then using <normalize> will be very convenient. We like to use it after every object definition, just so we know where we are when we start...