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§ - seed (SceneScript element)

 <seed EXP

EXP may be an any number, however, it is evaluated as an integer, meaning that any fractional part has no effect on the random number generation.

This language element is used to "seed" the random number generator that underlies the texture engine. See the  <texturemap language element for details on textures.

It is suggested you use this once, at the head of each scene script. This will ensure repeatable behaviour from the texture generator.

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WinImages F/x, Morph and all associated documentation
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