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T is a quoted name for the uvmapping technique. P1, P2 and P3 may be expressions.
<uvtexture> allows you to apply procedural texture to objects that will affect how the objects react to light.
The following UV textures are available:
Name | P1 | P2 | P3 | Details |
---|---|---|---|---|
dunes | Variation 1 | Variation 2 | Amplitude | Creates a texture ideal for sand dunes |
waves | Amplitude | Complexity | Complexity over time | Creates waves over time. This texture is set to create a seamless moving wave effect over the period of the TimeLine. So if you set the TimeLine for 30 frames, it will loop in 30. If the TimeLine set for 120, then it will take 120 frames to return to the start. |
sines | X amplitude | Z amplitude | Frequency | Creates sine waves. |