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188.8.131.52 - vtx0 (SceneScript element)
<vtx0 X Y Z>
X, Y and Z may be expressions.
Sets the X, Y and Z positions for the first vertex of a triangle. Triangles are defined in a counter-clockwise order. Without rotation, <vtx0> can be thought of as the lower left corner. Vertexes are also used to define rectangles. Treat the rectangle definition as a triangle, without the upper right corner having to be specified.
See also <vtx1> and <vtx2> .
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WinImages F/x, Morph and all associated documentation
Copyright © 1992-2007 Black Belt Systems ALL RIGHTS RESERVED Under the Pan-American Conventions
WinImages F/x Manual Version 7, Revision 6, Level A
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