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§ - specular (SceneScript element)

 <specular EXP

This language element may be used inside a  <trait block.

EXP sets the amount of light that "burns" to the light color near the highlight of an object. A value of 1 will result in a highly specular surface, while a value of 0 will result in no specular highlight display.

This works in conjunction with the  <metal language element. If the object is set to be metal, then the light color is filtered by the surface color of the object. If the object is not set as metal (generally meaning, it's a non-conductive surface) then the specular highlights will tend to the color of the light without filtering by the surface color.

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