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22.214.171.124 - roughness (SceneScript element)
This language element may be used inside a <trait> block.
EXP can vary from 0 upwards. 0 is a very rough surface, and 100 is a comparatively smooth surface. This value is used in controlling how light reflects from a surface, especially as the light reflection approaches a direct (180 degree) reflection. For a highly polished object, use a large value. For a rough object where you want a large degree of diffusion of light, use a small value.
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WinImages F/x, Morph and all associated documentation
Copyright © 1992-2007 Black Belt Systems ALL RIGHTS RESERVED Under the Pan-American Conventions
WinImages F/x Manual Version 7, Revision 6, Level A
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