|This is a child page. You can use Parent in the quick nav bar at the top or the bottom of the page to navigate directly back to the parent of this page. Some child pages are more than one level deep, and in that case will require more than one Parent click to reach the outermost document level.|
220.127.116.11 - texturemap2 (SceneScript element)
<texturemap2 "T" P1 P2 P3>
This language element may be used inside a <trait> block.
This statement is exactly like the <texturemap> language element, except it uses the <color3> , <color4> and <color5> statements to control the colors it generates.
<texturemap2> works with decision mapping to allow you to have two color textures active and mixing for any object. See the <dmap> language element for details on decision mapping, and the <texturemap> language element for details on using textures.
, Previous Page
. Next Page
WinImages F/x, Morph and all associated documentation
Copyright © 1992-2007 Black Belt Systems ALL RIGHTS RESERVED Under the Pan-American Conventions
WinImages F/x Manual Version 7, Revision 6, Level A
This manual was generated with wtfm
wtfm uses aa_macro and SqLite
aa_macro uses python 2.7