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This language element may be used inside a <trait> block.
This statement is exactly like the <texturemap> language element, except it uses the <color3> , <color4> and <color5> statements to control the colors it generates.
<texturemap2> works with decision mapping to allow you to have two color textures active and mixing for any object. See the <dmap> language element for details on decision mapping, and the <texturemap> language element for details on using textures.