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126.96.36.199 - dmap (SceneScript element)
<dmap "T" P1 P2 P3>
This language element may be used inside a <trait> block.
"T" is a quoted name for a decision mapping method. P1, P2 and P2 may be expressions.
Decision mapping allows you to use a decision metric (such as a checkerboard) to decide whether to apply the <texturemap> or <texturemap2> language element on a particular point for any object.
For instance, you can set up <texturemap> to generate marble; then set up <texturemap2> to generate wood. Then, using the checkerboard decision map, you can create a checkerboard that alternates between marble and wood.
The following decision maps are supported:
|checker ||Size ||n/a ||n/a ||Switches back and forth in a classic checker pattern|
|noise ||variance ||threshold ||gain ||Applies noise as a switch|
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WinImages F/x, Morph and all associated documentation
Copyright © 1992-2007 Black Belt Systems ALL RIGHTS RESERVED Under the Pan-American Conventions
WinImages F/x Manual Version 7, Revision 6, Level A
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