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§ - dmap (SceneScript element)

 <dmap "T" P1 P2 P3

This language element may be used inside a  <trait block.

"T" is a quoted name for a decision mapping method. P1, P2 and P2 may be expressions.

Decision mapping allows you to use a decision metric (such as a checkerboard) to decide whether to apply the  <texturemap or  <texturemap2 language element on a particular point for any object.

For instance, you can set up  <texturemap to generate marble; then set up  <texturemap2 to generate wood. Then, using the checkerboard decision map, you can create a checkerboard that alternates between marble and wood.

The following decision maps are supported:

checker Size n/a n/a Switches back and forth in a classic checker pattern
noise variance threshold gain Applies noise as a switch
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