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§ 126.96.36.199 - tile (SceneScript element)
<tile X Y>
This language element may be used inside a <trait> block.
Both, or either, of X and Y may be expressions.
This statement allows you to tile a bitmap texture 2 or more times across an object. The default situation is once each way. The X and Y tilings are independent.
See also the <btile> language element.
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WinImages F/x, Morph and all associated documentation
Copyright © 1992-2007 Black Belt Systems ALL RIGHTS RESERVED Under the Pan-American Conventions
WinImages F/x Manual Version 7, Revision 6, Level A
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