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To begin with, you can think of layers as perfectly transparent sheets of film, laid one on top of another in a stack. Of course, if they're all transparent, the whole stack is transparent. That's true here, also.
So, imagine a stack made of two sheets of transparent film.
If you paint something large on the bottom sheet of film, you can see it through the top sheet (because it is still unpainted). But if you now paint something small on the top sheet, you can see everything on the bottom sheet, except what the painting on the top sheet covers. If you move the top sheet, the small painting on it appears to "move" over the bottom sheet. If you don't like the results on the top sheet, you can throw it away without losing the painting on the bottom sheet — and likewise, if the bottom sheet is not pleasing, you can throw it out without losing the work on the top sheet.
This is the basis for layers in F/x. There are differences from the real-world stack of film sheets, but they are all in your favor.
Some of those advantages are:
Overall, image layers within F/x are a powerful, flexible and easy to use means to build up complex images from simple components.
More formally, F/x layered images have the following useful characteristics:
*ELF is an open file format. You can find details about it here: ELF Specifications
When beginning work with an image that you want to work with in a layered environment, you need to make an initial choice about the size of the master image. This doesn't affect what size layers you can use, but it does control the size of the final composite image. You can also change the size of the master at any time later using Enlarge, Reduce (with Replace Image on) and some geometric operations such as rotate and turn.
Layered images are created by promoting an atomic, or flat, image to a layered image. The promotion creates a master view of the same size as the original image, and a layer that contains the original image, set to normal mode. The result after the initial promotion, as viewed in the master image, is the same as the original atomic image.
You can either make a new image, or you can promote an image that already exists (one you loaded or have been working on already). When you do so, you are going to have the image contents (if any) as one of the layers, but it can be any layer, and you can also delete or simply detach it from the layered image later, should you decide that is what you want to do.
So to promote a normal atomic image to a layered image, either press the "L" key while the image view is active, or select Layers from the image's view system menu, available at the top left of the view. This is shown at the right.
When you do this, the image is converted as we described above and the Layers Dialog opens. The Layers Dialog is the control center for layered images. It is here that you can rearrange image layers, save layered images, change layer combination modes and more.
This allows you to change the size of the resulting master image. When you create a layered file, the size of the master is taken from the image you promote; so if you promote a small image, you get a small master. Sometimes, this may not turn out to be what you wanted, or intended. Use this control to change the size of the master image to the size you desire. The master image size can be changed at any time. The only concern is that offsets of non-local layers are relative to the master, so they will move accordingly. You may have to reposition them if the change is not what you had in mind.
This allows you to rename the basename for all the layers. It does not change the filename of the master image or any layers. The basename is associated with all the layers, and saved in ELF layer files.
This allows you to rename the layer selected in the layer list. It does not change the filename of the master image, but it does change the filename of the layer. This name stays with the layer in ELF files, and also will serve as the layer's filename if you save a layer as an atomic image (using Save or Save As in the File menu).
This button creates a new layer. The layer will have the next available layer number. For instance, if you've created layers one and two, the new layer will be layer three. If you then delete layer two and create another layer, the new layer is still layer 4; layer numbers are never re-used within the same image. The new layer will be the same size as the master image size.
Newly created layers are fully transparent, have a 100% opacity and are visible (although since they are empty and transparent, you won't see anything in them at this point.) They are initially placed at the deep end of the images layers, and they have no offset.
Create Warp makes a new layer set to a geometric warping mode. A warp layer may contain a number of different types of warps, in billions of combinations. Warps are accurate to 1/64th of a pixel. The following layer functions are available in the layers dialog that directly affect warps:
Most of the operations in the Geometric toolbar may be applied to warp layers via normal area selections:
Plug-ins may affect warp layers if they are designed to. This capability has been made available to plug-in developers.
And finally, the Photo/Negative operation will perform a geometric reversal on the contents of a warp layer.
Attach takes a loaded atomic image and adds it to the layered image at the deep end. You can then move it anywhere you like. The image is placed relative to the center of the master image. The image offset is used to accomplish this. Attached images have a normal mode, 100% opacity and are visible.
The currently selected layer is detached and becomes a normal atomic image. You can re-attach it later if you wish; no settings will be lost except offset.
Destroy will detach a layer, and then delete the detached image.
Duplicate takes the current layer, duplicates it (are you surprised?) and attaches the duplicate at the deep end of the list. Mode, offset, visibility and opacity are all set to the same as the originating layer.
Shadow opens a dialog with some useful defaults. When you create a shadow layer, a number of simple steps are taken for you. You could do these manually as well, but the operation is so common we added it as a convenience. The layer that is created goes through the following steps:
Glow works like the shadow generator; you select a layer that has an alpha mask, such as text generated into a transparent layer, and then press the Glow button.
The glow button opens a dialog with some simple defaults:
When you create a glow layer, a number of actions occur:
If the glow is the right color, but too strong, adjust the Opacity setting for the glow channel.
Emboss allows you to create an emboss, or reverse emboss (a "punch") on an image as a layer effect. You have control over the depth of the effect and how soft or hard it appears.
This allows you to save the entire layered image in a special type of image file called an Extended Layer File or Elf for short. These files are only recognized by F/x at this time. Elf files can be loaded from the normal File, Load Image MRU menus, and if you select any layer or the master of a layered image using Save As, you will be prompted as to whether you wish to save in ELF or in a normal (atomic) image mode.
This button closes the layer dialog. You can reopen it at any time.
The layer Settings portion of the dialog allow you to control the behavior of individual layers. Layer List Use the layer list to select the layer to change or examine settings.
✓ Visible (layer disable)
This turns layer display in the master image on and off without changing any other settings. If the layer display is off, you have disabled the layer until you re-check this item - this is true for all types of layers. Note that a disabled layer may interfere with a local stack complex.
✓ Localstack
This feature allows you to define layers that do not affect all layers below them; instead, layers that have the localstack flag turned on only affect the nearest layer below them that does not have the localstack flag turned on.
✓ Lockstep
Lockstep allows you to cause image layers to move as one. When lockstep is on, selecting the lower layer (by clicking on it's title bar) and pressing the cursor keys in combination with shift and control will cause all the locked layers to move together. In this way, complex layer effects can remain attached to one another.
✓ Globalmask
Globalmask allows any layer to mask beyond its boundaries. For instance, if you have a text mask, if you move the text to a position over a texture where the texture looks like you want, but now the text mask does not completely overlay the texture, the texture will show around the edges of the mask. Turning on globalmask will force everything to be masked where the text mask does not cover the texture, eliminating the problem.
Opacity
This controls the amount of the layer mix with the master image layers underneath it.
Factor
Some layer modes have a "factor" that affects how the mode is applied. This adds an extra dimension of flexibility to these layer modes. In modes that have had factor added since the R5 release, setting factor to 100 will generate the same effect as the old, factorless layer mode.
This controls how the selected layer is combined over the previously existing layers. Layer modes are enormously powerful and are worth spending considerable time experimenting and testing for effects. While some of the modes are reasonably conventional, others can cause wild and unexpected effects.
This moves the selected layer towards the top, or near, end of the layer list.
This moves the selected layer towards the bottom, or deep, end of the layer list.
These four buttons allow you to move the layer to any offset position. Clicking on the arrows moves the layer one pixel in the indicated direction. If you press and hold the shift key when you click the arrow button, the layer will move ten pixels at a time. To reset a layer to no offset (or to any specified offset), observe the offset positions in the Layer Information, discussed next. You can also reset the layer to no offset in a view by pressing the home key.
X Dimension
This is the width of the currently selected layer.
Y Dimension
This is the height of the currently selected layer.
X Offset
This displays the horizontal offset of the currently selected layer.
Y Offset
This displays the vertical offset of the currently selected layer.