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§ 16.90.5.39 - rotation (SceneScript element)

 <rotation X Y Z
or
 <rotate X Y Z

This language element may be used inside a  <trait block.

Each of X, Y and Z may be an expression.

 <rotation sets the rotation for an axis, rect, sphere or tri  <object. Rotation is defined in degrees, and may be fractional (for example, 45.5 degrees is okay.) Rotation does not affect lights, because they are "round featureless point sources" which means that they don't have a direction, per se.

When defined prior to the instantiation of an axis, like this...

 <rotation 0 45 0  <axis Define objects affected by the axis;  </axis

...then the rotate command affects the  <axis itself. In order to rotate an object within the axis, rather than the  <axis itself, you would do this instead:

 <axis  <rotation 0 45 0 Define objects affected by the axis;  </axis

See also  <axis,  <scale and  <translate.

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