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126.96.36.199 - axis (SceneScript element)
<axis X Y Z "name">
This language element may be used inside a <trait> block.
Each, or any, of X, Y and Z may be an expression.
The <axis> language element is the basis for controlling to positions of objects, singly or in groups. Each <axis> is matched by an </axis> command. Objects (and other <axis> commands) defined between these two elements are relative to the position of the previously defined <axis> .
This means you can do things like this:
Within the above axis commands, you could place spheres, apply rotation commands, and use the <keys> language element to animate those rotations — you'd have your own little solar system going in no time.
The <axis> language element is affected by the use of the <translate> and <scale> language elements, which must preceed the <axis> element when you want them applied to one or more axis's (rather than, or as well as, to objects.)
This language element is also used in conjunction with the 3d <texturemap> element and the </axis> closure. In this regard, an <axis> is used to provide a central point of reference for a texture that is to cover two or more objects. For instance, if you wanted to build something out of triangles and apply a wood texture to them, you'd need to use an axis to give the 3d wood texture a spatial reference.
Here is an example of proper use:
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WinImages F/x, Morph and all associated documentation
Copyright © 1992-2007 Black Belt Systems ALL RIGHTS RESERVED Under the Pan-American Conventions
WinImages F/x Manual Version 7, Revision 6, Level A
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