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§ 126.96.36.199 - bumpscale (SceneScript element)
<bumpscale X Y>
This language element may be used inside a <trait> block.
Each, or either, of X and Y may be an expression.
This allows you to scale a bumpmap as it is applied to an object such as a rect using the language element. <bumpscale 1 1> means no scaling, and <bumpscale 2 2> would result in a bumpmap that was twice as large, while <bumpscale .5 .5> would result in a bumpmap that was 1/2 as large. <bumpscale 2 1> would result in a bumpmap that was twice as large on the X (horizontal) axis, but normally sized on the Y (vertical) axis.
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WinImages F/x, Morph and all associated documentation
Copyright © 1992-2007 Black Belt Systems ALL RIGHTS RESERVED Under the Pan-American Conventions
WinImages F/x Manual Version 7, Revision 6, Level A
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