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§ 16.90.5.11 - bumpscale (SceneScript element)

 <bumpscale X Y

This language element may be used inside a  <trait block.

Each, or either, of X and Y may be an expression.

This allows you to scale a bumpmap as it is applied to an object such as a rect using the language element.  <bumpscale 1 1 means no scaling, and  <bumpscale 2 2 would result in a bumpmap that was twice as large, while  <bumpscale .5 .5 would result in a bumpmap that was 1/2 as large.  <bumpscale 2 1 would result in a bumpmap that was twice as large on the X (horizontal) axis, but normally sized on the Y (vertical) axis.

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