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27.7.7 - Filmstrip Menu


The FilmStripp is a preview and animation area for morphs. Its resolution is independent of the morph output resolution. There is one frame in the FilmStrip for each output frame of the morph.

27.7.7.1 - Show Filmstrip

If Show Filmstrip is selected each frame of the FilmStrip will display the frames of the morph as they are generated.

27.7.7.2 - Filmstrip Resolution

This sets the resolution of each frame in the film strip. Unlike the shots taken with a camera, the FilmStrip frames can be any rectangular shape.

You should take care not to make the FilmStrip too large. This will slow down the program and use memory. As a rule, the memory usage for the film strip is:

FrameWidth x FrameHeight x 3 x NumberOfFrames.

So a 200 x 100 FilmStrip of 15 frames will require 900,000 bytes. A large 320 x 200 FilmStrip of 30 frames will require almost 6 megabytes. Since this is intended as a preview area to gain an idea of the motion over the sequence of the morph, a resolution of 96 x 72 is recommended.

Users should not confuse FilmStrip display resolution with the FilmStrip frame resolution, morphing input size, or output image size. The FilmStrip window can be scaled to any size independent of the FilmStrip resolution and the morph input and output resolution(s.)

27.7.7.3 - Animation Settings

This switches the animation methods.

27.7.7.3.1 - pong

Runs through the sequence beginning to finish to beginning, or normal which just runs forwards beginning to finish and then repeats.

27.7.7.3.2 - Reverse

Runs through the sequence from finish back to beginning.

27.7.7.4 - Load filmstrip...

Load a FilmStrip off disk. The type of files Morph will load into the FilmStrip are .FLM FiLM strip files saved from the program and Animator (Pro) FLIC animation files.

27.7.7.5 - Save filmstrip...

Saves the currently shown FilmStrip to disk. The FilmStrip can be saved as a FiLM (Morph's Film Strip format) file, a FLI/FLC animation, or as an AVI animation. In general, it is more efficient to use the  Save Results  option in the Sequence Controls dialog, rather than saving the FilmStrip in a FLI/FLC or AVI format. Load and Save FilmStrip are also in the FilmStrip menu.

27.7.7.6 - Save filmstrip as FLI/FLC...

This saves each frame of the FilmStrip into an FLI or FLC animation file. If the FilmStrip has a resolution per frame of 320 x 200, then an FLI will be created, otherwise an FLC.

27.7.7.7 - Save filmstrip as 8-bit AVI...

This saves each frame of the FilmStrip into an 8-bit 256 color AVI animation. Remember that using the FilmStrip to hold many large output frames will require a lot of memory, and that an AVI file can be created during the morphing process instead. Also, be careful about your output color reduction settings — you do not want a different palette in every frame, most AVI save types do not support that concept. Also, using Ordered Dither will reduce the changes between frames, and for any CODEC that does interframe compression, that will reduce the final result size.

27.7.7.8 - Save filmstrip as 24-bit AVI...

This saves each frame of the FilmStrip into a 24-bit full color AVI animation. The FilmStrip is always held internally as 24-bit images and this option will retain all the information in the sequence as it is fed to the AVI CODEC. What the CODEC does to it afterwards can affect the stored data quality immensely, however.

27.7.7.9 - Animation File Frame Rate...

This opens a dialog for setting the frame rate that is saved with animation files such as FLIC animations. The playback speed for the FilmStrip is independent of this setting. The dialog shows the frame rate in three interdependent ways. Changing one will change the others.

27.7.7.10 - Milliseconds per frame

This is the way the frame rate is held inside Morph. This is the number of 1/1000 seconds between frames. It is 1000 times the value of microseconds per frame that .AVI files use.

27.7.7.11 - Frames per second

A value of 10 f.p.s. would mean 100 milliseconds per frame.

27.7.7.12 - Jiffies (per frame)

A jiffy is 1/70 th of a second. So a value of seven (7) would represent 10 frames per second.

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